![]() ![]() The at the left is a single Perfectly Agile soldier with orders to patrol up and down, with little delays at the top and bottom. The trick is in separating the stacks of bolts into individual bolts without destroying them, for which EliDupree found this at the right is a stack of marksdwarves (all in different squads so that they'll stand on the same tile) with adamantine bolts. One curious property of Dwarven Physics is that a bar of metal makes 25 bolts, but if each of those 25 bolts is melted separately, they will become 2.5 bars, generating metal from nothing. Usefulness: A complicated and dangerous way to defend a single corridor. ![]() If you insist on highly-trained operators with high-quality ballistas, it gets harder. There is an unavoidable risk of your operators wandering into the line of fire.ĭifficulty: Low. Overlap a few ballistas to completely cover a narrow corridor. The results will enshrine you in dwarf history! Possibly permanently. MegaDwarf Bonus EXTREME+: Use magma and water in the same waterfall.It does not freeze, even in a freezing climate! DwarfBonus: Build it in a freezing/cold/temperate climate and keep it going entire year!.Bonus: Build it in a "Warm" or hotter climate so it does not freeze.Putting a waterfall in your meeting hall will give your dwarves good thoughts, although it can significantly lower frame rate. Alternatively, an aquifer, or other limitless water source, makes for a waterfall entirely underground.ĭifficulty: Moderate (Low if there is an aquifer above pouring down). To keep the waterfall going, you need a pump stack, preferably powered by a windmill or water wheel. Bonus: A Museum detailing the lives of those early dwarves.Sort of like the Adventure Fortress above, only for Reclaim Mode Then, embark with modern Dwarves, and excavate the ancient Fortress. only primitive metals, elaborate tombs for the chieftains with burial objects, cave art, etc.) and abandon it. Build the Fortress however you see fit for those prehistoric Dwarves (i.e. ![]() The lowly windmill pales in utility compared to a waterwheel.Ī Fortress in the Caverns, built by the first dwarf tribes. Anything to do with draining aquifers is very Fun. One stream can power a lot of wheel.ĭifficulty: High. ![]() If you have two levels of aquifer, you can generate a continuous flow by draining one level of aquifer into another and plant waterwheels above it. As much water and power as you want, wherever you want, whenever you want.Īquifers can be a resource of immense power. Lots of stone, lots of engineering, lots of dangerous outdoor work, lots of trial-and-error for the receiving waterwheels. Diagonal channels make good pressure reducers.ĭifficulty: High. Getting the water pressure just right so it powers your waterwheel without flooding the fort can be Fun. The pump stack raises it to the height of your fort, where it flows through the long, long aqueduct and drives waterwheels on the other end. If your river's a long way away from your fortress, building a trans-map axle may be less efficient than building an aqueduct and pump stack driven by waterwheels in the river. (Easy reminders in case you're too lazy to use notes?) Use captured monsters in cages to spell messages.ĭifficulty: Medium. Although have been known to awaken when drenched in water, only waking up due to thinking it's alcohol, making an Alarm clock not impossible, if carefully prepared. In theory, an adventurer can also leave items there which you can use in Dwarf Mode if you reclaim the fort, but in practice there is not really much worth the trouble.Īre your soldiers all sound asleep, while blood soaks the walls? No need to deconstruct their beds one by one, if you bought the Dwarf Wakey 3000! Simply a solitary floor tile balanced on a support, one or more can be toppled with the pull of a lever to produce an earth-shaking racket that'll have them leaping for their axes! Usefulness: No direct usefulness in the fort where it's built, but Adamantine weapons and armor can be very useful in Adventurer Mode. Breaching the caverns or hidden fun stuff should ensure the fortress is occupied. You can either make a nasty monster-filled challenge, or a smörgåsbord of masterpiece adamantine weapons and armor. 50 Underground Perpetual Motion Power Plantīuild a fortress specifically for exploring in adventure mode. ![]()
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